Save files grow in size the more you play the same Avatar, getting filled with redundant data that is never deleted. If you, however, don't care that much about the journey, and more about the final result, consider checking the Spawn Points sections below to figure out which are the fastest maps to farm each enemy.īeware, though, that following this guide is no easy task, since there are several issues that arise when aiming to complete a playthrough like this. This is especially useful for mentalists, since being able to use higher level spells earlier on will allow you to control many powerful enemies. For me, the main purpose of having an extremely levelled Avatar is to be able to enjoy it for as many maps as possible. This, of course, is just a choice in my end, and can be altered in favour of sanity. As far as this guide is concerned, it will be assumed that you completely farmed this enemy in Greyfell, thus providing no further XP in the other two areas. For example, Goblin Wildlings can be farmed in three different maps: Greyfell, Liannon and Eloni. Regarding this, note that the guide is designed so that your Avatar will be getting all the experience points as soon as they are available. In the AMOUNT column of the tables found at the beginning of each map, you can find how many instances of each enemy you need to defeat in order to fully deplete the XP it has to offer. As far as I know, there is no way to reset the XP progression for any enemy.ĭon't worry about the specific details, though. This is because XP is an integer value, which means that it can prematurely be rounded to zero. In fact, many enemies stop giving experience way before this internal amount is reached. This modifier, though, doesn't directly determine how many enemies are worth defeating. Particularly, it is used to establish a cap, the maximum amount of instances of a specific enemy that you can kill before the XP drops down to zero. One of those attributes acts as a hidden modifier, directly affecting the equation by which all XP progression is governed. This is because, internally, they have a unique ID, and thus are treated as different units, with their own attributes. Level 1 and level 3 Goblin Bruisers are farmed separately, despite both of them sharing the same name. The main premise is that subsequent kills of the same exact enemy give less and less experience. Of course, it is essential to outline the principles by which XP works in this game. The aim of this guide is to describe every possible XP opportunity the game offers, so that you can achieve the highest possible level and develop your Avatar even further than what a usual Level 25-30 completion of the campaign offers. Welcome to my second SpellForce guide! It concerns exclusively the first campaign: The Order of Dawn.